Service · Education

Kick Fall physics engine workshops

Small-group classes that teach the real mechanics under the chaos: mass and impulse, surface friction, bounce budgets and collision scoring. For players, map makers and curious devs.

Max 10 seats per class Engine-level detail
24
workshops delivered
10
seats per class
3 hrs
workshop length
92%
rebook rate
Overview

Learn why the ball bounces the way it does

Kick Fall's scoring is not random. Every bounce is priced by an engine that reads velocity, impact angle and surface type. The workshop walks through that model with live simulations, then shows you how top players exploit it deliberately.

Classes run over three hours with two ten-minute breaks, mixing theory segments with guided play. You leave with the workshop workbook, the simulation files and a cheat sheet mapping surface types to score outcomes.

Physics workshop showing Kick Fall collision simulation
What you get

Workshop materials

Class time plus take-home tools.

  • Three-hour live class with an engine specialist
  • Simulation files used in class, yours to keep
  • Surface-to-score cheat sheet
  • Printed workbook with exercises
  • Recording access for 30 days
Process

Inside the three hours

Engine basics

Mass, impulse and restitution explained through actual game collisions.

Simulation lab

You tweak variables on the shared sim and watch scores change in real time.

Applied play

Guided runs where each concept becomes a deliberate in-game decision.

Mastery exam

A light wrap-up quiz and your cheat sheet handover.

Pricing

Transparent, fixed quote

A$129 /seat

Public class A$129 per seat. Private group booking up to 10 seats A$890. Student discount 20% with ID.

Get a quote

Included in the price

  • All class materials and simulation files
  • 30-day recording access
  • Certificate of completion
  • Alumni channel for follow-up questions
Fit check

Who attends

Competitive players who want the theory behind their instincts, map makers balancing hazard payoff, teachers building game-mechanics lesson plans and devs studying the genre.

  • Ranked players turning feel into method
  • Community map makers
  • Educators and game devs
“I finally understood why my high-risk lines kept failing. My multiplier ceiling moved the same week.”
Nina F.
Workshop graduate, Darwin
Questions

FAQ about this service

No. The workshop translates formulas into what your thumb actually does. Equations appear only where they clarify a scoring rule.
Classes run live because the sim lab is interactive. A 30-day recording is included so nothing is lost.
Yes, private bookings up to ten seats are A$890 flat. School groups get an educator pack with lesson-plan mapping.
The core model transfers to most fall-and-bounce titles. Examples stay inside Kick Fall so the practice always matches the theory.

Reserve a workshop seat

Classes fill to ten. Send your preferred month in the contact form and we will hold a spot.