Service · Design

Kick Fall level design consulting

For modders, indie devs and community map makers. We review your drop layouts, hazard pacing and multiplier placement, then hand you a redesign plan that makes falls readable and scores fair.

Annotated map review Playtested redesign
96
maps reviewed
12
design heuristics applied
7 days
full review cycle
100%
written handover
Overview

A second pair of eyes on your drop zone

Good Kick Fall maps share a rhythm: a readable launch window, hazard spacing that rewards speed, and a payoff structure that makes risky lines worth taking. We review your layout against twelve heuristics pulled from the game's best-rated levels.

You get an annotated markup of your map, a pacing graph showing where players will stall or coast, and a concrete redesign list ordered by impact. For teams building full custom levels, we offer a follow-up playtest pass with recorded runs.

Annotated Kick Fall level layout under design review
What you get

What the review delivers

Every review ends in documents you can build from, not vague feedback.

  • Annotated map markup with flagged problem zones
  • Pacing graph across the full drop
  • Prioritised redesign list with effort estimates
  • Hazard spacing and multiplier placement tables
  • Optional recorded playtest pass with commentary
Process

The consulting cycle

Map intake

Send your layout file or a recorded walkthrough. We confirm scope within one day.

Heuristic pass

The map is scored against twelve readability and pacing heuristics.

Redesign plan

You get the markup, pacing graph and ordered fix list in one document.

Iteration check

One follow-up review of your revised layout is included in the price.

Pricing

Transparent, fixed quote

A$149 /review

One map review A$149. Playtest pass add-on A$90. Studio rate for three or more maps on request.

Get a quote

Included in the price

  • All documents in PDF and editable formats
  • One revision-review cycle included
  • 30-minute call to walk through the findings
  • Credit in our community map showcase if you ship it
Fit check

Who uses this service

Community map makers preparing a public release, indie devs studying drop-game pacing for their own titles, and event organisers who need a custom map balanced before a tournament.

  • Modders building Kick Fall custom levels
  • Studios prototyping physics-based fallers
  • Tournament hosts needing balanced event maps
“The pacing graph alone was worth it. Players stopped quitting at the third hazard because the map finally told them what it wanted.”
Liam O.
Community map maker, Perth
Questions

FAQ about this service

A layout file, a recorded run or even a clear schematic drawing all work. If we cannot parse the format we will tell you before taking payment.
Our heuristics are tuned for physics-based drop games like Kick Fall. Similar fall-and-bounce titles are welcome, but mention the game in your request.
Each item names the zone, the problem, the fix and an effort estimate. Most maps get 8 to 15 actionable items, ordered so the cheapest wins land first.
Yes, competitive balancing is a common request. We bias the review toward fairness and skill expression rather than spectacle.

Ready to fix your map?

Describe the level and its main problem in the contact form. We will confirm scope and quote within one business day.